Beginning iPhone 3 Development: Exploring the iPhone SDK

By Jeff LaMarche

Are you a programmer searching for a brand new problem? Does the concept of establishing your own iPhone app make your middle race and your pulse quicken? if this is the case, Beginning iPhone three improvement: Exploring the iPhone SDK is simply the booklet for you. up-to-date and revised for iPhone SDK three, a number of the discussions within the unique ebook were clarified to make the various extra complicated subject matters more uncomplicated to appreciate. furthermore, all the initiatives were rebuilt from scratch utilizing the SDK three templates.

For the most recent model of this e-book for Swift, see Beginning iPhone improvement with Swift, ISBN 978-1-4842-0410-8. For the most recent model of this ebook for Objective-C, see Beginning iPhone improvement: Exploring the iOS SDK, ISBN 978-1-4842-0200-5.

Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow sort, this ebook bargains an entire soup-to-nuts direction in iPhone and iPod contact programming. The e-book begins with the fundamentals, strolling you thru the method of downloading and fitting Apple's unfastened iPhone SDK, after which stepping you although the construction of your first easy iPhone software. From there, you will learn how to combine all of the interface parts iPhone clients have come to understand and love, akin to buttons, switches, pickers, toolbars, and sliders. you will grasp numerous layout styles, from the best unmarried view to complicated hierarchical drill-downs. The complicated paintings of desk construction can be demystified, and you may see find out how to keep your info utilizing the iPhone dossier method. you will additionally the best way to store and retrieve your facts utilizing SQLite, iPhone's integrated database administration procedure. furthermore, you are going to additionally find out about middle info, an immense endurance mechanism that has simply been extra with SDK 3.

And there is even more! you will learn how to draw utilizing Quartz 2nd and OpenGL ES, upload multitouch gestural help (pinches and swipes) in your purposes, and paintings with the digital camera, picture library, accelerometer, and integrated GPS. you will find the fantastic issues of software personal tastes and localize your apps for a number of languages. you could detect extra approximately this booklet, obtain resource code, and locate aid boards on the book's spouse web site, at www.iphonedevbook.com.

  • The iPhone three replace to the best-selling and so much urged ebook for iPhone builders
  • Packed choked with methods, options, and exuberance for the recent SDK from a developer point of view
  • The so much whole, worthwhile, and updated consultant to all issues having to do with Apple's iPhone SDK

What you’ll learn

  • Everything you must comprehend to boost your individual best-selling iPhone apps
  • Best practices for optimizing your code and offering nice person reports

Who this e-book is for

Anyone who desires to begin constructing for iPhone and iPod touch

What's replaced from the 1st version of starting iPhone Development

  • All code samples were up-to-date to keep on with present Apple coding conventions
  • The autorotation code has been up to date to take advantage of the hot single-step quickly autorotation rather than the unique two-step procedure
  • A new part has been additional introducing middle facts, masking easy rules and displaying how one can construct an easy center facts software
  • All the desk view-related chapters were up to date to take advantage of desk view phone types. they have additionally been up to date to exploit textLabel and detailTextLabel rather than the deprecated textual content estate of the desk view telephone.
  • All recognized errata were corrected
  • All initiatives were rebuilt from scratch utilizing the SDK 3.0 templates
  • Many ideas were clarified according to suggestions and supplemented with info we have now realized from one other yr of utilizing the SDK

Table of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling uncomplicated interplay
  4. More person Interface enjoyable
  5. Autorotation and Autosizing
  6. Multiview functions
  7. Tab Bars and Pickers
  8. Introduction to desk perspectives
  9. Navigation Controllers and desk perspectives
  10. Application Settings and consumer Defaults
  11. Basic information patience
  12. Drawing with Quartz and OpenGL
  13. Taps, Touches, and Gestures
  14. Where Am I? discovering Your means with center position
  15. Whee! Accelerometer!
  16. iPhone digicam and picture Library
  17. Application Localization
  18. Where to subsequent?

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10 What’s New during this Update?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . eleven Are You Ready?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . eleven c hapt e r 2 Appeasing the Tiki Gods. . . . . . . . . . . . . . . . . . . . . . . . thirteen constructing Your undertaking in Xcode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . thirteen The Xcode undertaking Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . sixteen Introducing Interface Builder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 What’s within the Nib File?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 including a Label to the View.

1 What This e-book Is. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 What you wish ahead of you can start. . . . . . . . . . . . . . . . . . . . . . . . . . . 2 What you want to recognize prior to you start. . . . . . . . . . . . . . . . . . . . . . five What’s diverse approximately Coding for iPhone? . . . . . . . . . . . . . . . . . . . . . 6 just one working program . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 just one Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 constrained entry. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 constrained reaction Time. . . . . . . . . . . . . . . . . . . . . . .

Even supposing either techniques paintings, we’ve Apple’s lead and feature moved the IBOutlet key-phrase to the valuables assertion in all of our code. you could learn extra in regards to the new Objective-C homes within the moment version of examine Objective-C at the Mac, by way of Mark Dalrymple and Scott Knaster (Apress 2008), and within the Objective-C 2. zero Programming Language on hand from Apple’s developer site: http://developer. apple. com/documentation/Cocoa/Conceptual/ObjectiveC/ ObjC. pdf obtain at Boykma. Com 24594ch03.

Designing the View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Writing the Controller. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . including a picture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . desk View mobile kinds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . extra Configurations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . atmosphere the Indent point. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . dealing with Row choice. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . altering Font measurement and Row top. . . . . . . . . . . . . . . . . . . . . What Else Can the Delegate Do?

Stating shops and activities. . . . . . . . . . . . . . . . . . . . . . . . . . . development the View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . imposing the Controller. . . . . . . . . . . . . . . . . . . . . . . . . . . . enforcing based elements. . . . . . . . . . . . . . . . . . . . . . 146 148 149 149 a hundred and fifty one hundred fifty five 159 159 a hundred and sixty a hundred and sixty a hundred sixty five a hundred sixty five 166 167 a hundred and seventy obtain at Boykma. Com 24594FM. indd 10 6/25/09 2:18:05 PM CONTENTS making a uncomplicated online game with a customized Picker. . . . . . . . . . . . . . . . Writing the Controller Header dossier . . . . . . . . . . . . . . . . . . . . . . . construction the View .

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